AI+ Gaming™

Tijdsduur

AI+ Gaming™

Train IT Now B.V.
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Beschrijving

Discover how AI transforms game design, player engagement, and virtual environments. Build real-world gaming projects using cutting-edge AI technologies.


* Comprehensive Skill Development Master AI-driven game design, adaptive storytelling, and intelligent NPC development to create immersive, data-enhanced gaming experiences.
* Industry Recognition Earn a globally recognized certification that validates your expertise in integrating artificial intelligence within modern gaming environments.
* Hands-On Learning Work on real-world gaming projects, from AI-based character behavior modeling to predictive player analytics, enhancing creativity and technical precision.
* Career Advancement Unlock…

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Nog niet gevonden wat je zocht? Bekijk deze onderwerpen: Gamedesign, Functioneel ontwerp (ICT), Conceptontwikkeling, Unity 3D en Virtual Reality.

Discover how AI transforms game design, player engagement, and virtual environments. Build real-world gaming projects using cutting-edge AI technologies.


* Comprehensive Skill Development Master AI-driven game design, adaptive storytelling, and intelligent NPC development to create immersive, data-enhanced gaming experiences.
* Industry Recognition Earn a globally recognized certification that validates your expertise in integrating artificial intelligence within modern gaming environments.
* Hands-On Learning Work on real-world gaming projects, from AI-based character behavior modeling to predictive player analytics, enhancing creativity and technical precision.
* Career Advancement Unlock career opportunities in game development, AI simulation design, virtual production, and interactive entertainment industries.
* Future-Ready Expertise Stay at the forefront of gaming innovation with cutting-edge knowledge in generative AI, immersive simulations, and intelligent gameplay systems.

Module 1: Introduction to AI in Games

* 1.1 What is AI?
* 1.2 Evolution of AI in the Gaming Industry
* 1.3 Types of AI in Games
* 1.4 Benefits, Challenges, and Innovations in Game AI Module 2: Game Design Principles using AI

* 2.1 Understanding Game Mechanics and Player Experience
* 2.2 Role of AI in Gameplay and Narrative Design
* 2.3 Designing Game Environments for AI Interaction
* 2.4 AI-Driven Behavior vs Traditional Scripted Logic
* 2.5 Case Study: Dynamic AI and Narrative Adaptation in Middle earth: Shadow of Mordor
* 2.6 Hands-On Exercise: Designing Adaptive NPC Behavior and Environment Interaction Module 3: Foundations of AI in Gaming

* 3.1 Core AI Concepts for Gaming
* 3.2 Search Algorithms and Pathfinding
* 3.3 AI Behavior Modeling and Procedural Content Generation (PCG)
* 3.4 Introduction to Machine Learning and Reinforcement Learning
* 3.5 Case Study: AI in Minecraft — Procedural Content Generation and Agent Navigation
* 3.6 Hands-On: Implementing A* Pathfinding and FSM for NPC Behavior Module 4: Reinforcement Learning Fundamentals

* 4.1 Core Concepts: States, Actions, Rewards, Policies, Q-Learning:
* 4.2 Exploration versus Exploitation in Learning Systems:
* 4.3 Overview of Deep Q Networks (DQN) and Policy Gradient Methods
* 4.4 Case Study: Reinforcement Learning in DeepMind’s AlphaGo
* 4.5 Hands-On: Train a Reinforcement Learning Model on OpenAI Gym’s GridWorld Module 5: Planning and Decision Making in Games

* 5.1 Minimax Algorithm and Alpha-Beta Pruning
* 5.2 Monte Carlo Tree Search (MCTS)
* 5.3 Applications in Board Games and Real-Time Strategy (RTS) Games
* 5.4 Case Study: Strategic AI in StarCraft II – Combining Planning Algorithms for Real-Time Strategy
* 5.5 Hands-on Implementation: Guides on implementing the Minimax algorithm for Tic-Tac-Toe Module 6: AI Techniques in 2D/3D Virtual Gaming Environments Basic

* 6.1 Overview of 2D and 3D Game Environments
* 6.2 Environment Representation Techniques
* 6.3 Navigation and Pathfinding in 2D/3D Spaces
* 6.4 Interaction and Behavior Systems in Virtual Environments
* 6.5 Case Study: Navigation and Interaction AI in The Legend of Zelda: Breath of the Wild
* 6.6 Hands-On: Building Basic Navigation and Interaction in 2D and 3D Game Environments Module 7: Adaptive Systems and Dynamic Difficulty

* 7.1 Adaptive Systems Overview
* 7.2 Dynamic Difficulty Adjustment (DDA) Principles
* 7.3 Adaptive Storytelling, Personalization, and Player Profiling
* 7.4 AI Techniques in Adaptive Systems
* 7.5 Implementation Strategies and Tools
* 7.6 Case Study: Dynamic Enemy Management and Replayability with Left 4 Dead’s AI Director
* 7.7 Hands-On: Developing an Adaptive Dynamic Difficulty System in Unity Module 8: Future of AI in Gaming

* 8.1 Generalist AI Agents and Transfer Learning
* 8.2 AI-Powered Game Design and Testing Tools
* 8.3 Ethical Considerations and AI Transparency
* 8.4 Emerging Technologies: VR/AR AI and AI in Esports Coaching Module 9: Capstone Project
Tools you will explore

* Unity ML-Agents
* TensorFlow
* PyTorch
* Python
* OpenAI Gym
* Blender
* NVIDIA DeepStream
* Reinforcement Learning Frameworks
* Natural Language Processing Libraries
* Computer Vision SDKs
* Game Data Analytics Tools
* Behavior Tree Editors

Exam: 50 questions, 70% passing, 90 minutes, online proctored exam

Instructor-led OR Self-paced course + Official exam + Digital badge

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