XAML Programming
placeAmsterdam 16 mrt. 2026 tot 17 mrt. 2026Toon rooster event 16 maart 2026, 09:30-16:30, Amsterdam, Dag 1 event 17 maart 2026, 09:30-16:30, Amsterdam, Dag 2 |
placeEindhoven 16 mrt. 2026 tot 17 mrt. 2026Toon rooster event 16 maart 2026, 09:30-16:30, Eindhoven, Dag 1 event 17 maart 2026, 09:30-16:30, Eindhoven, Dag 2 |
placeHouten 16 mrt. 2026 tot 17 mrt. 2026Toon rooster event 16 maart 2026, 09:30-16:30, Houten, Dag 1 event 17 maart 2026, 09:30-16:30, Houten, Dag 2 |
computer Online: Online 16 mrt. 2026 tot 17 mrt. 2026Toon rooster event 16 maart 2026, 09:30-16:30, Online, Dag 1 event 17 maart 2026, 09:30-16:30, Online, Dag 2 |
placeRotterdam 16 mrt. 2026 tot 17 mrt. 2026Toon rooster event 16 maart 2026, 09:30-16:30, Rotterdam, Dag 1 event 17 maart 2026, 09:30-16:30, Rotterdam, Dag 2 |
placeZwolle 16 mrt. 2026 tot 17 mrt. 2026Toon rooster event 16 maart 2026, 09:30-16:30, Zwolle, Dag 1 event 17 maart 2026, 09:30-16:30, Zwolle, Dag 2 |
placeAmsterdam 18 mei. 2026 tot 19 mei. 2026Toon rooster event 18 mei 2026, 09:30-16:30, Amsterdam, Dag 1 event 19 mei 2026, 09:30-16:30, Amsterdam, Dag 2 |
placeEindhoven 18 mei. 2026 tot 19 mei. 2026Toon rooster event 18 mei 2026, 09:30-16:30, Eindhoven, Dag 1 event 19 mei 2026, 09:30-16:30, Eindhoven, Dag 2 |
placeHouten 18 mei. 2026 tot 19 mei. 2026Toon rooster event 18 mei 2026, 09:30-16:30, Houten, Dag 1 event 19 mei 2026, 09:30-16:30, Houten, Dag 2 |
computer Online: Online 18 mei. 2026 tot 19 mei. 2026Toon rooster event 18 mei 2026, 09:30-16:30, Online, Dag 1 event 19 mei 2026, 09:30-16:30, Online, Dag 2 |
placeRotterdam 18 mei. 2026 tot 19 mei. 2026Toon rooster event 18 mei 2026, 09:30-16:30, Rotterdam, Dag 1 event 19 mei 2026, 09:30-16:30, Rotterdam, Dag 2 |
placeZwolle 18 mei. 2026 tot 19 mei. 2026Toon rooster event 18 mei 2026, 09:30-16:30, Zwolle, Dag 1 event 19 mei 2026, 09:30-16:30, Zwolle, Dag 2 |
placeAmsterdam 13 jul. 2026 tot 14 jul. 2026Toon rooster event 13 juli 2026, 09:30-16:30, Amsterdam, Dag 1 event 14 juli 2026, 09:30-16:30, Amsterdam, Dag 2 |
placeEindhoven 13 jul. 2026 tot 14 jul. 2026Toon rooster event 13 juli 2026, 09:30-16:30, Eindhoven, Dag 1 event 14 juli 2026, 09:30-16:30, Eindhoven, Dag 2 |
placeHouten 13 jul. 2026 tot 14 jul. 2026Toon rooster event 13 juli 2026, 09:30-16:30, Houten, Dag 1 event 14 juli 2026, 09:30-16:30, Houten, Dag 2 |
computer Online: Online 13 jul. 2026 tot 14 jul. 2026Toon rooster event 13 juli 2026, 09:30-16:30, Online, Dag 1 event 14 juli 2026, 09:30-16:30, Online, Dag 2 |
placeRotterdam 13 jul. 2026 tot 14 jul. 2026Toon rooster event 13 juli 2026, 09:30-16:30, Rotterdam, Dag 1 event 14 juli 2026, 09:30-16:30, Rotterdam, Dag 2 |
placeZwolle 13 jul. 2026 tot 14 jul. 2026Toon rooster event 13 juli 2026, 09:30-16:30, Zwolle, Dag 1 event 14 juli 2026, 09:30-16:30, Zwolle, Dag 2 |
placeAmsterdam 14 sep. 2026 tot 15 sep. 2026Toon rooster event 14 september 2026, 09:30-16:30, Amsterdam, Dag 1 event 15 september 2026, 09:30-16:30, Amsterdam, Dag 2 |
placeEindhoven 14 sep. 2026 tot 15 sep. 2026Toon rooster event 14 september 2026, 09:30-16:30, Eindhoven, Dag 1 event 15 september 2026, 09:30-16:30, Eindhoven, Dag 2 |
XAML Introduction
The course XAML Programming starts with an introduction to where XAML is used and the place of XAML in the WPF (Windows Presentation Foundation) architecture.
XAML Basics
Subsequently the basic XAML syntax is discussed. It is shown how to define visual elements in declarative XAML markup. Different objects and their properties are given attention.
Data Binding
Also covered is how to deal with data binding and how events on user interface elements can be linked to code. It is explained how the XAML markup is separated from the business logic in code behind files containing partial class definitions.
Graphi…

Er zijn nog geen veelgestelde vragen over dit product. Als je een vraag hebt, neem dan contact op met onze klantenservice.
XAML Introduction
The course XAML Programming starts with an introduction to where XAML is used and the place of XAML in the WPF (Windows Presentation Foundation) architecture.
XAML Basics
Subsequently the basic XAML syntax is discussed. It is shown how to define visual elements in declarative XAML markup. Different objects and their properties are given attention.
Data Binding
Also covered is how to deal with data binding and how events on user interface elements can be linked to code. It is explained how the XAML markup is separated from the business logic in code behind files containing partial class definitions.
Graphics
The treatment of the use of the graphical elements in XAML is also included in the XAML Programming course. The central canvas will be discussed and the use of shapes, brushes, text and images is covered.
Animation
The various forms of animation in XAML User Interfaces are also reviewed. The use of triggers, color animation, animation with keyframes and programmatic animation are demonstrated.
3D
The course XAML Programming is concluded with how you can create three dimensional User Interfaces in XAML. 3D Viewports, Camera Points of View and 3D Brushes are then treated.
Audience XAML Programming Course
This course is designed for experienced .NET developers who want to use XAML to develop .NET user interfaces.
Prerequisites Course XAML Programming
To join this course knowledge and experience with .NET application development is required.
Realization Training XAML Programming
The theory is discussed on the basis of the presentation slides and is interspersed with practical exercises. Demos are used to illustrate the concepts. The course material is in English.
Certification XAML Programming
After successful completion of the course participants receive a certificate XAML Programming.
Modules
Module 1 : XAML Intro
- What is XAML?
- WPF Architecture
- Drawing with XAML
- Where is XAML used?
- XAML Properties
- Markup extensions
- Why XAML?
- Graphics and Imaging
- Audio and Video Support
- XAML on the Web
- XAML tools
- XAML alternatives
Module 2 : XAML Basics
- XAML versus Code
- Attributes and Events
- Nesting Elements
- XAML Namespaces
- WPF Properties
- Type Converters
- Property Mini Language
- Markup Extensions
- Nesting Controls
- Content Collections
- Naming Elements
- Adding Events with names
Module 3 : Data Binding
- Need for Data Binding
- Data Binding
- Singular Binding
- Simple Binding
- UI Events
- Code Behind
- Conversions
- Validation
- Data Template
- Master Detail
- Filtering
- Sorting
Module 6 : Graphic Elements
- Basics Graphics Element
- Canvas
- Shapes
- Brushes
- Brush Types
- Using Text
- Images
- Transformation
- Transformation Types
- Media Integration
Module 5 : Animation
- Animating with XAML
- StoryBoards
- Animation Example
- Triggers
- DoubleAnimation
- ColorAnimation
- PointAnimation
- Animation with Keyframes
- Types of Keyframes
- Programmatic Animation
Module 6 : 3D
- Viewport 3D
- Viewport 3D contents
- Camera Type
- Camera Point of View
- Light
- Model
- GeoMetryModel3D
- Materials : 3DBrushes
- Transformations
- 3D and Feasibility
Waarom SpiralTrain
SpiralTrain is specialist op het gebied van software development trainingen. Wie bieden zowel trainingen aan voor beginnende programmeurs die zich de basis van talen en tools eigen willen maken als ook trainingen voor ervaren software professionals die zich willen bekwamen in de nieuwste versie van een taal of een framework.
Onze trainingkenmerken zich door :
• Klassikale of online open roostertrainingen en andere
trainingsvormen
• Eenduidige en scherpe cursusprijzen, zonder extra kosten
• Veel trainingen met een doorlopende case study
• Trainingen die gericht zijn op certificering
Er zijn nog geen veelgestelde vragen over dit product. Als je een vraag hebt, neem dan contact op met onze klantenservice.

