Introduction to Swift (APL-DEV100-042-NL)
Startdata en plaatsen
LAI, The training institute for IT professionals biedt haar producten standaard aan in de volgende regio's: Rotterdam
Beschrijving
Learn the Swift programming language for iOS App development in 2 days.
The official Apple Authorized introduction to Swift programming!
From Playgrounds to protocols, discover, explore, and demonstrate how to use the fundamental building blocks of the Swift programming language. This 2-day, hands-on course is designed to teach you the basic concepts of Swift programming, including syntax, logic, structures, functions, and patterns. It also includes detailed explanations of language syntax and coding exercises.
Prerequisites to this course
Getting Started with iOS development videos: Learn about Apple's advanced mobile device hardware, the characteristics of modern apps, the iOS software…
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Learn the Swift programming language for iOS App development in 2 days.
The official Apple Authorized introduction to Swift programming!
From Playgrounds to protocols, discover, explore, and demonstrate how to use the fundamental building blocks of the Swift programming language. This 2-day, hands-on course is designed to teach you the basic concepts of Swift programming, including syntax, logic, structures, functions, and patterns. It also includes detailed explanations of language syntax and coding exercises.
Prerequisites to this course
Getting Started with iOS development videos: Learn about Apple's advanced mobile device hardware, the characteristics of modern apps, the iOS software development kit, Apple developer programs, and Apple's approach to security and distribution.
Basic computer programming concepts: You should be comfortable with basic concepts of computer programming, including variables, strings, logic, and classes. You'll be expected to write code as part of the training.
Target audience
Software Developers
Software Architects
Technology Consultants
List of subjects
Course objectives:
Upon completion of the Introduction to Swift course, students
will be able to:
- Learn how to use Xcode Playgrounds to write Swift code
- Learn common programming patterns used in Swift
- Learn keywords and vocabulary used by the Swift language
Course topics:
Introduction to Swift and Playgrounds
- Learn about the origin of Swift and some of its basic syntax
Constants, Variables, and Data Types
- Learn how to define constants for values that don't change and
variables for values that do
- Learn the data types that are included in Swift and how they can
help you write better code
Operators
- Learn how to use logical operators in Swift to check conditions
and how to use control flow statements
Control Flow
- Learn how to use logical operators in Swift to check
condition
- Learn how to use control flow statements
Strings
- Learn how to create and store text using the String type
- You'll learn a variety of String methods that allow you to
compare two strings, access specific characters within a string,
and insert and remove values
Functions
- Learn how to declare functions with different parameters and
return types
Structures
- Learn how to create structures in Swift
Classes
- Learn what makes classes different from structures and when to
use classes instead of structures
- You'll also learn about inheritance, super-classes, and
sub-classes
Optionals
- Learn to use optionals to properly handle situations when data
may or may not exist
Collections
- Learn about the various collection types available in Swift and
how to choose the appropriate one for your program
Loops
- Learn how to create loops in Swift, control the conditions for
looping, and specify when to stop
Type Casting
- Learn why some data can be expressed using only a broader type
and how you can test for specific kinds of data before using it
Guard
- Learn to use guard statements to better manage control flow
Scope
- Learn to write nicely structured code that's easy to read. You'll
do this by properly scoping your constants and variables
Enumerations
- Learn when enumerations are commonly used, how to define an
enumeration, and how to work with enumerations using switch
statements
Protocols
- Learn what protocols are, when to use them, and how to write your
own. Learn how to enable objects to communicate with each other and
how to extend protocols to provide shared functionality across
multiple types
Closures
- Learn about closures, how to define them, how to use them as
function arguments, and how to use some of the common functions
that take closures as arguments
Extensions
- Learn how to define an extension, as well as how and why to use
extensions
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